Playing Card Information
GAMA Expo 2025: Lost Ruins of Arnak: Adventure Chest, Sweet Deals, Tin Spin, and Public Art
This expansion material will eventually be sold separately, but initially it's available only in the Adventure Chest, for which CGE will take pre-orders from March 11-31, 2025.Non-final version of the "day" side of the game boardThe publisher has stated that this item will have a "limited print run", and at GAMA Expo a CGE rep explained to me that the publisher is marketing the Adventure Chest in this manner because it doesn't intend to keep it in stock forever.Non-final version of the "night" s
“Odin” Wins 2025 As d’Or Awards
Last week, the jury of the Festival International des Jeux announced the winner of its As d’Or awards. Games from last year are nominated in four separate categories and the overall winner is Odin, a climbing and shedding game designed by … <a href="https://opinionatedgamers.com/2025/03/05/odin-wins-2025-as-dor-awards/">Continue reading <span class="meta-nav">→</span></a>
GAMA Expo 2025: The Op Games — Tea Witches, Cat Between Us, Tiny Epic: Game of Thrones, and The Office: Paper Paranoia
Whoever first wins three rounds wins the game.▪️ Tiny Epic: Game of Thrones is a Scott Almes design for 1-4 players from Gamelyn Games that is being co-published with The Op Games, presumably due to that company holding the game rights to the TV series.This game has been delivered to crowdfunding backers and is due out at retail in March 2025. I looked for feedback on the BGG game page and saw only one review so far, with 91 of the 220 posts being about the game's rules for a WHA? rating of 41.3
Dale Yu: Review of Fives
Fives Designer: Taiki Shinzawa Publisher: CMYK Players: 3-4 Age: 8+ Time: 30 minutes Amazon affiliate link: https://amzn.to/4hXER5p Played with review copy provided by publisher Fives is a smart and tense trick taking game from Taiki Shinzawa. Fives is … <a href="https://opinionatedgamers.com/2025/03/05/dale-yu-review-of-fives/">Continue reading <span class="meta-nav">→</span></a>
Designer Diary: Odin
(Alternatively, you may decide to "pass" on your turn, neither playing cards nor retrieving one.) The key strategy is to reinforce your hand by adding the right card to it.If all players but one pass, then you clear the cards, and whoever played last starts the next round by playing one card from their hand. However, if you lead and all the cards in your hand are the same color or number, you can play all of them to end the hand immediately!Testing one of the first prototypesIdea to PublicationO
GAMA Expo 2025: Van Ryder Games, MindWare, Zero Strategy Games
is another March 2025 MindWare release, with players moving around the board to pick up carrots and stab others in the back. Yes, you need to approach your opponent from the right direction so that they don't see you coming. The hole in the center of the board gives you a round's reprieve from fatal carrot wounds.▪️ I forgot to take a pic of Ringer while at GAMA Expo 2025, but this MindWare release seems to fall in the crazy eights/Mau Mau bucket of discarding cards based on color or number, but
Dale Yu: Review of Duos
Duos Designer: Johannes Schimdauer-Koenig Publisher: CMYK Players: 4 or 6 Age: 8+ Time: 30 minutes Amazon affiliate link: https://amzn.to/43gI4bB Played with review copy provided by publisher Duos is a cozy and collaborative team game from Johannes Schmidauer-König. Work together to … <a href="https://opinionatedgamers.com/2025/03/04/dale-yu-review-of-duos/">Continue reading <span class="meta-nav">→</span></a>
Designer Diary: Boitas
<p>by <a href="https://boardgamegeek.com/blog/1?bloggerid=13809" >Sidhant Chand</a></p> <div style=''><a href="https://boardgamegeek.com/image/8293053"><img src="https://cf.geekdo-images.com/PShXYn8W5Gt0fcBArTSocg__small/img/RFVu--1mXmAXs3jWqjMoGvzzVsc=/fit-in/200x150/filters:strip_icc()/pic8293053.jpg" border=0></a></div><i>"Trade is the heartbeat of the seas!"</i><br/><br/>As the ancient sea traders of Odisha navigated the vast waters of the Indian Ocean, they forged a network of commerce and culture that shaped the maritime history of the region. These daring merchants, known as the Sadhabas, sailed their majestic vessels, known as Boitas, bringing wealth and prosperity to their homeland.<br/><br/>In the trick-taking card game <a href="https://boardgamegeek.com/boardgame/424277/boitas" ><b><i>Boitas</i></b></a>, players assume the role of these intrepid traders, competing to amass the greatest fortune. The player to trade their goods by successfully outmaneuvering their rivals wins the game.<br/><br/>Players engage in a series of trick-taking rounds, using their Boita cards to capture valuable goods. The most innovative and exciting features of the game are the dynamic changing of trump suit mechanism and the endgame scoring, which adds an element of unpredictability and strategy to each round.<br/><br/>In this developer diary, I explore the origins of the trump suit mechanism and the endgame scoring, the design process, and the adjustments that refined these into the central aspect of <i>Boitas</i>. Before that, let's start with the genesis of how this game came to be.<br/><br/><b>From Kochi to Odisha</b><br/><br/>I pitched a game called "Kochi" to <a href="https://boardgamegeek.com/boardgamepublisher/49602/kheo-games" >Kheo Games</a>. This 18-card game was based on a city in Kerala, India, and its main focus was on trading in the port city of Kochi.<br/><br/><center><div style=''><a href="https://boardgamegeek.com/image/8686857"><img src="https://cf.geekdo-images.com/sbqbkUEWx8P2QVL36UKUEA__small/img/kk4eYXNq6fPyPJQHWoU57icNz64=/fit-in/200x150/filters:strip_icc()/pic8686857.jpg" border=0></a></div></center><br/>After a few playtests with the publisher, they suggested that we theme the game on my home state of Odisha. We also decided to make it a trick-taking trading game. Trading has been a key historic element in the history of Odisha, especially as part of the Kalinga Empire.<br/><br/><center><div style=''><a href="https://boardgamegeek.com/image/8686878"><img src="https://cf.geekdo-images.com/3PRyUzaMoT0Bifa_SmKisA__small/img/sIBZfc7qsDHu0QDP_NKakcf7bYQ=/fit-in/200x150/filters:strip_icc()/pic8686878.jpg" border=0></a></div></center><br/>Even today the state celebrates Boita Bandana, a festival that commemorates the traders who used to travel to South East Asia. Paper boats are made and released in the rivers and seas to remind us of the historic traders. I have vivid memories of the Boita Bandana festival from childhood. I used to visit the local temple pond with my mother in the early morning where people had gathered and floated their fancy miniature boats. This became the setting for the game, <i>Boitas</i>, which literally means "boats" in Odia, the language spoken in Odisha. I was delighted with this change in theme as this would be the first game that had a theme centered around my home state. <br/><br/><center><div style=''><a href="https://boardgamegeek.com/image/8686877"><img src="https://cf.geekdo-images.com/K-6veC83HMhoC9x3v9489A__small/img/EB3k-oxWQe9QapkyGZTtbQJI0F4=/fit-in/200x150/filters:strip_icc()/pic8686877.jpg" border=0></a></div></center><br/>With this new direction, we spent a lot of time studying and playing modern trick-taking games and in parallel researching the history of Odisha and the Boitas. Within a couple of weeks, we had the core of the game laid out with the bare essential rules. The publishers and I had multiple sessions, and with each session, the game transformed from the 18-card game to the current version of <i>Boitas</i>, which now has more than one hundred cards and thirty tokens.<br/><br/><b>Trick-Taking Dynamics</b><br/><br/><i>Boitas</i> has three phases of a trick-taking contest in each round during which players use their Boita cards to capture tricks and secure treasures. The game follows somewhat traditional trick-taking rules, with players playing one card per trick and the right card winning the trick. However, the port card trump suit mechanism adds a twist to this familiar format.<br/><br/>The port card determines the trump suit for each trick. At the beginning of the round, players reveal the port card for ports numbered 1 to 3, which sets the trump suit and influences the flow of the game.<br/><br/><b>The Genesis of the Port Card Trump Suit Mechanism</b><br/><br/>The inspiration for the port card trump suit mechanism came from the ever-changing nature of the sea. Just as tides ebb and flow, the trump suit in <i>Boitas</i> shifts at every turn, reflecting the dynamic and unpredictable environment the ancient traders faced.<br/><br/>In many trick-taking card games, the lower numbered cards (e.g., 1, 2 and 3) always felt weak. Hence we combined the changing trump suits with the phase numbers. This meant that the phase number card in the trump suit would most likely win a trick. For example: in the second phase of the game, if the trump suit was Betel, then the player playing the 2 Betel will defeat (almost) all cards, including the 9 of the Betel suit.<br/><br/><b>The EndGame Scoring</b><br/><br/>As in other trick-taking games, the winner(s) of every trick get to score points. Initially we had kept it simple, i.e, every goods token will score for each player, but we had definitely parked some ideas for a "twist" in the endgame scoring, and kept visiting it from time to time.<br/><br/>Deeply inspired by some of <a href="https://boardgamegeek.com/boardgamedesigner/2/reiner-knizia" >Reiner Knizia</a>'s intriguing endgame scoring methods, the publisher suggested that we make the players choose one of two ways to score the import goods that they've won. During our playtests, we found that while gamers took time to understand how the scoring worked, once they did, it made them realize that winning the right goods — and not necessarily all of the tricks — would help them win the game.<br/><br/><center><div style=''><a href="https://boardgamegeek.com/image/8676802"><img src="https://cf.geekdo-images.com/s_GU1fDubb2WFX1wFpmoOQ__small/img/1XzewN3ukIQTaDiyB6Hq6oV36QI=/fit-in/200x150/filters:strip_icc()/pic8676802.png" border=0></a></div></center><br/><b>Early Prototypes and Growing the Game</b><br/><br/>From paper sketches to online playtests, we plunged straight in. The publisher was instrumental during this phase. They kept me grounded whenever my ideas went a bit off-course. Our first attempt was a set of barebones prototypes — nothing fancy, just placeholders for numbers and suits.<br/><br/>The structure was simple: numbered cards from 1 to 7 in each suit. At first, it was all about choices. Low numbers (1–3) helped you match suits at ports, while high numbers (5–7) earned victory points (VP) at game's end. Players had to decide whether to hold onto high-value cards for victory points or play them to win goods during the rounds. That constant tension worked like a charm.<br/><br/>There were four suits, known as the Boita suits. Each suit represented a good that was to be traded in return for goods that the Sadhabas imported. The goods that we shortlisted were grain, gems, betel and cloth. <br/><br/><center><div style=''><a href="https://boardgamegeek.com/image/8686957"><img src="https://cf.geekdo-images.com/00axiPyICFXT68mv6YqSqg__small/img/y9QE4rHVG-j_82zwI0-BqHpbVjE=/fit-in/200x150/filters:strip_icc()/pic8686957.jpg" border=0></a></div></center><br/>In addition to the Boita suits, I included Dirgha Boitas (meaning "long boats"). These were additional power cards that players could purchase from a market and use to affect the outcome of some tricks.<br/><br/>Finally, we had a third deck of cards: the elephant cards, which were also called the trunk suit. (That name didn't last for long!) The elephant cards were a special deck that would trump the trump suit and in most cases would be the most powerful card in a trick.<br/><br/>Now, I am completely aware of the misuse of the elephant in most games that are considered to be based on Indian themes. However, in this case, the elephants were traded by the Sadhabas. In fact, a very powerful empire, Gajapati, ruled over parts of Odisha. The name, Gajapati, translates to the master of elephants.<br/><br/>You might be wondering: What happened to the 4-valued cards of a suit? Card 4 was a mega-trump of sorts. It was the only one that could beat the mighty elephant card. Watching players block elephants by using card 4 strategically added a layer of unpredictability that we loved. The dynamics of card hierarchy emerged almost naturally during playtests.<br/><br/>Each trick has two winners. The player with the best card gets their choice of the two import goods available, and the player in second gets the remaining import good. All other players receive 1 currency each. <br/><br/><center><div style=''><a href="https://boardgamegeek.com/image/8676799"><img src="https://cf.geekdo-images.com/WTsPvBt_M4-94joM7aeNDw__small/img/18DzyEJegDbWC0_P7lcef4WSZpo=/fit-in/200x150/filters:strip_icc()/pic8676799.png" border=0></a></div></center><br/>Initially, we called the currency "rest tokens", but shifting to cowries — small shell tokens — gave it a thematic edge. Cowries were used as a currency in our history, and we thought that a game about trade should be ideally represented with the most optimal symbol for currency. Cowries allowed players to purchase more Boita cards, making resource management a strategic choice. Do you save your cowries or splurge for stronger cards? This simple decision opened up a world of possibilities.<br/><br/>We called the trick-taking phases the trading phases and the phase where you use cowries to get new Boita cards the market Phase. Both phases were meant to represent the key trading activities of the Sadhabas with the foreign lands and internally within the local markets.<br/><br/>The gameplay evolved around three key areas:<br/><br/>• <b>Your hand</b>, which is a dockyard for your ships (the Boitas).<br/>• <b>The market</b>, where players traded cowries to add Boita cards or the Elephant card to their hands.<br/>• <b>Ports</b>, which represent Bali, Sumatra, and Borneo where the real action happened.<br/><br/><b>Balancing and Refining</b><br/><br/>Scoring was another beast entirely. Early versions awarded points only for the highest export good and lowest import good — simple, but not satisfying. Iterations saw us adding layers, fine-tuning until players found the system rewarding and intuitive.<br/><br/>Furthermore, we introduced a good that would behave entirely differently: the pearls! Earlier we had two kinds of pearls, one that would copy the highest number, and another that would copy the lowest number. In the grand scheme of balancing how many import goods tokens of how many types would make the perfect dilemma, we added two more types of pearls, which are based on the number of cowries and the number of cards left in hand. In short, pearls are worth a variable number of points that is set only at the endgame, giving players room to juggle!<br/><br/><center><div style=''><a href="https://boardgamegeek.com/image/8676798"><img src="https://cf.geekdo-images.com/vui4QM5mGXUeUzzxFzjOZg__small/img/f0lmTBueGtEfHTGAbHTfGaeVqco=/fit-in/200x150/filters:strip_icc()/pic8676798.png" border=0></a></div></center><br/>One challenge stood out: card hierarchy. Players needed a quick way to understand what beats what without slowing down gameplay. Enter the reference card, a compact guide that explains the hierarchy and scoring. It took some trial and error, but once we nailed it, the game became much smoother. We were deeply influenced by the game <a href="https://boardgamegeek.com/boardgame/150145/skull-king" ><i>Skull King</i></a> when we defined our reference card.<br/><br/><center><div style=''><a href="https://boardgamegeek.com/image/8676907"><img src="https://cf.geekdo-images.com/vj7NXZk7pIqh6srq1DKpZQ__small/img/9hEUDDqmfqxgtu1aTP1NkyjTcpU=/fit-in/200x150/filters:strip_icc()/pic8676907.jpg" border=0></a></div></center><br/>I also tweaked the total number of cards in the game. Initially, discarded cards went back into the deck, which created frustrating randomness. By expanding the range to 0–9 and ensuring that cards were never shuffled into the deck, every play mattered more. Players could track what had been played, leaning into strategic probability as the game progressed. We even introduced card-specific powers: a 5 could earn you a free cowrie, while a 6 let you swap cards or gain two cowries. These small touches added depth. (With this change, the 7-9 cards became the ones worth points if you held them at game's end.)<br/><br/>A critical rule we enforced was always playing a card. This discouraged hoarding and kept players thinking tactically. As a catch-up mechanism, those who lost a trick earned a cowrie, giving them a chance to rebound in future turns.<br/><br/>Some ideas didn't survive. We had two types of Boitas — normal and Dirgha Boitas — but merging them simplified the game without losing its essence. Streamlining was the theme of our later iterations, informed by feedback from both online and physical playtests. From Mumbai to Gurgaon, Anand to Bengaluru, the response was overwhelmingly positive. Most players immediately asked for a rematch, a sure sign we were on the right track.<br/><br/><b>The Art Process</b><br/><br/>When it came to art, we were clear: This game had to be as visually stunning as it was engaging. Staying true to the theme, we turned to Odisha's own Pattachitra art — a traditional style known for its intricate detailing and vibrant colors. It felt like the perfect medium to tell this story.<br/><br/><center><div style=''><a href="https://boardgamegeek.com/image/8676790"><img src="https://cf.geekdo-images.com/odZ9nUkd8uBYHyuLfDx81w__small/img/1zyyDfMWRblfo1SZdSbSGqdmH-M=/fit-in/200x150/filters:strip_icc()/pic8676790.jpg" border=0></a></div></center><br/><center><div style=''><a href="https://boardgamegeek.com/image/8676791"><img src="https://cf.geekdo-images.com/zvD65YanUc8oaOg7VVh8vw__small/img/JbBOq3y7EdO8lRG19IKA73RL0_4=/fit-in/200x150/filters:strip_icc()/pic8676791.jpg" border=0></a></div></center><br/><center><div style=''><a href="https://boardgamegeek.com/image/8686966"><img src="https://cf.geekdo-images.com/NHAxl1WvqmvtZooc4UTSGg__small/img/3ScPDUO-tFPKNHuiFRXWbJmA14U=/fit-in/200x150/filters:strip_icc()/pic8686966.jpg" border=0></a></div></center><br/><center><div style=''><a href="https://boardgamegeek.com/image/8686967"><img src="https://cf.geekdo-images.com/o1fgy-v56zj1bUkb73Eb6g__small/img/QuTlviczdQrideTMHNyHvyAXxOs=/fit-in/200x150/filters:strip_icc()/pic8686967.jpg" border=0></a></div></center><br/>We chose to work with <a href="https://boardgamegeek.com/boardgameartist/162809/janki-bavle" >Janki Bavle</a>, an incredible artist who designed the game's cover and early ship illustrations. Her work captured the raw beauty and cultural essence we were aiming for. She also contributed with the design ideas for the four different boats. The prows of the boats were decorated with animal faces. She incorporated the same in the design of the four different boats that are used as the Boitas cards.<br/><br/><center><div style=''><a href="https://boardgamegeek.com/image/8676796"><img src="https://cf.geekdo-images.com/3dGI5iNvh-YhEX5E02Ieqg__small/img/ytE24RJXaFZ88rNghUz0gJic4G0=/fit-in/200x150/filters:strip_icc()/pic8676796.png" border=0></a></div></center><br/>Then <a href="https://boardgamegeek.com/boardgameartist/162730/alecster-silveira" >Alecster Silveira</a> joined, refining the card layouts and ensuring everything was clean yet evocative.<br/><br/>We tweaked the card design a bit in order to showcase the numbers and icons on all four corners based on feedback from the gamers. Alecster had to painstakingly make this happen as the original card illustration was not designed for a vertical card, but rather a horizontal layout. Thankfully, he managed to pull this off excellently. Ultimately, I feel that they created a visual identity that felt both timeless and inviting.<br/><br/><center><div style=''><a href="https://boardgamegeek.com/image/8676794"><img src="https://cf.geekdo-images.com/Ohd7dzT_JzXjrv4eVPekpg__small/img/xtBZhCQA-ZLv3qt6PbCHLqgF8xE=/fit-in/200x150/filters:strip_icc()/pic8676794.png" border=0></a></div></center><br/><center><div style=''><a href="https://boardgamegeek.com/image/8676795"><img src="https://cf.geekdo-images.com/Vn4NCmNpGKs26vDpMRcxCw__small/img/TWCyX-uTPpU8JIwBGmMnZHMGtnQ=/fit-in/200x150/filters:strip_icc()/pic8676795.png" border=0></a></div></center><br/>Designing this game has been a journey — not just of mechanisms and playtests, but of connecting with my roots, blending culture with strategy, and creating something deeply personal. Each session, whether online or in-person, has brought us closer to making this more than just a game. It's a celebration — a little Boita of its own, setting sail into the hands of players, carrying with it stories of Odisha's maritime past.<br/><br/><a href="https://boardgamegeek.com/boardgamedesigner/140260/sidhant-chand" >Sidhant Chand</a>, designer<br/><br/><center><div style=''><a href="https://boardgamegeek.com/image/8686959"><img src="https://cf.geekdo-images.com/rNuWZKFFItJXMM1wSYVABA__small/img/cn8WpF5iOibtGklHj7oexzpj1f8=/fit-in/200x150/filters:strip_icc()/pic8686959.jpg" border=0></a></div></center>
Thoughts on GAMA Expo 2025: Games, Tariffs, Trends?
in order to avoid the tariff — but the goods still originated in China, so the tariff would still be imposed.•••Warning, politics ahead•••Also, that tariff on goods from China might rise to 20% as early as Tuesday, March 3, in addition to new tariffs being imposed on goods from Canada and Mexico. Here's an excerpt from a Feb. 27, 2025 article in the NY Times:Tariffs on imports from Canada and Mexico will go into effect on March 4 "as scheduled," President Trump said on Thursday morning, claiming
Designer Diary: Fateforge: Chronicles of Kaan, or Back with a New Vengeance
(Two concepts — emergent narrative and immersion — are subjects I have researched and written about extensively in my academic work.)Finally, I wanted to preserve the beating heart of Vengeance — the combat system — while making it even more action-packed and crammed with interesting decisions without increasing the rule complexity.One curious aspect of Vengeance that emerged from testing and observing people play the published game was that, although it was competitive, opponents tended to get
The Ascending Empires Strikes Back: A Review of the New Zenith Edition
Back in the summer of 2011 – which, for those of you who don’t like to do math, was nearly fourteen years ago – I reviewed Z-Man Games’ “weird & wonderful cross between a dexterity game like Carabande or Catacombs … <a href="https://opinionatedgamers.com/2025/03/03/the-ascending-empires-strikes-back-a-review-of-the-new-zenith-edition/">Continue reading <span class="meta-nav">→</span></a>
Theft of playing cards in Lewisburg result in felony theft charge
A Milton man with two previous retail theft convictions is facing a felony count of retail theft after taking nearly $100 worth of playing cards from Walmart in Lewisburg on Feb. 21, according to ...
GAMA Expo 2025: Play to Z — Animal Rescue Team, Twisted Trumpets, 23 Knives, and Better Letters
retail release coming in April 2025.▪️ Scott Brady's Better Letters debuted in January 2025, and in each round you have 60 seconds to write a word that you think will score as many points as possible by fulfilling rule cards that are connected orthogonally.In the grid above, the word "SANK" would satisfy the four marked rules, and the player would score 6 points...except that all players mark all of the rule cards that they have used, and if more than one player uses a rule, then it's worth 1 po
Dale Yu: Review of The Lie [Essen SPIEL 2024]
The Lie Designers: Eloi Pujadas, Eugeni Castaňo Publisher: Devir Players: 2-6 Age: 8+ Time: 20 minutes Played with review copy provided by publisher In The Lie, all the cards lie! The cards show numbers from 1 to 4, and they … <a href="https://opinionatedgamers.com/2025/03/02/dale-yu-review-of-the-lie-essen-spiel-2024-2/">Continue reading <span class="meta-nav">→</span></a>
Designer Diary: Speculaas
Speculaas prototypeI also added honey as sort of a "wild" spice that players don't place directly into their tableau; instead they exchange the honey card for a token that they place on one of their recipe cards.After further development and playtests with my group, I was happy with the game, finished the rulebook, and in the summer of 2022 started pitching the game to publishers with no success.In January 2024, I visited my friends in Petrinja for their annual "3 Kings" board game convention. T
GAMA Expo 2025: Sardegna, Tabriz: The Card Game, RUN, Burgle Bros 3: Future Flip, and Wehrlegig Games
Two scoring cards are face up, and when any player plays a certain character, all provinces touching the intersection depicted on that card score individually based on the sum of each player's influence in each province, then another scoring card is revealed and all players return all character cards to their hands.▪️ The next Crafty Games release will be Tabriz: The Card Game from designer Randy Flynn, who previously worked with Crafty on 2025's Tabriz. Here's an overview of this 2-5 player gam
Dale Yu: Review of Combo
Combo Designer: Ikhwan Kwon Publisher: Happy Camper Players: 2-6 Age: 10+ Time: 20 minutes Amazon affiliate link: https://amzn.to/4hFzV4X Played with copy provided by publisher The competition is ripe! Play apples, bananas, cherries, and more to make a shared fruit feast. … <a href="https://opinionatedgamers.com/2025/03/01/dale-yu-review-of-combo/">Continue reading <span class="meta-nav">→</span></a>
GAMA Expo 2025: Fountains, HUTAN, Estate, Castle Raisers, Dragonarium, and Last Lantern
If you would place a tree on the final space of an island, instead place an animal of the appropriate color on that space, with animals providing another means for points and serving as an endgame trigger if they've all been placed.Granerud says that you typically fill three-quarters of your board, but that will vary depending on how often you take the start player token or single flower joker card, as well as how much you stack your flowers.▪️ Estate: Raise the Realm, the debut title from Devon
Dale Yu: Review of Slide
Slide Designer: Claude Clement Publisher: Gigamic Players: 2-6 Age: 7+ Time: 15 minutes Amazon affiliate link: (coming March 2025) Played with review copy provided by publisher The challenge of Slide is to rid yourself of cards to leave as few … <a href="https://opinionatedgamers.com/2025/02/28/dale-yu-review-of-slide/">Continue reading <span class="meta-nav">→</span></a>
Designer Diary: Katmai: The Bears of Brooks River
We felt this was a positive outcome and decided to include these new objectives on the backside of the original objective cards, giving players two different game modes from which to choose.It was important to us that the final version of the game be an accurate and faithful representation of the actual Brooks River bears, so Osprey contacted the Katmai Conservancy about collaborating on the game's development. The Katmai Conservancy is a non-profit organization that supports the preservation of